Skip to content
  • Search
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

ZMT zurich med tech

  1. Home
  2. Sim4Life
  3. Simulations & Solvers
  4. Acoustic simulation with high frequency (ex. 1 MHz)

Acoustic simulation with high frequency (ex. 1 MHz)

Scheduled Pinned Locked Moved Simulations & Solvers
19 Posts 3 Posters 2.1k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    Annalisa
    wrote on last edited by
    #10

    But when I remove the head from the grid settings, the material considered for automatic calculation of the max cell step is water (in my case, f=500 kHz, so max step = 0.3 mm). So, I suppose that in voxeling the module takes into account this cell size as the maximum. Correct?
    I also tried to include the head in my simulation in order to see the difference in the grid. In this case, the automatic setting for the whole head becomes 2 mm, but in both cases I have the same total number of cells. It seems that the module considers a fixed voxelization of Duke head. That could be possible?

    1 Reply Last reply
    0
    • M Offline
      M Offline
      montanaro
      wrote on last edited by
      #11

      I'm not sure, but the elements in the grid settings define the size of the grid and also where some grid lines should definitely be (the red lines in the grid). The actual resolution should be calculated based on the materials in the whole simulation domain within the total grid.

      Did you mean to say that your default grid settings went from 0.3 mm to 2 mm?

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Annalisa
        wrote on last edited by
        #12

        I usually change the automatic settings in manual (by including the transducer and the water background and removing Duke): max step 0.3, resolution 0.45 and priority 0. In that way, all the objects in my manual settings (transducer and water background) are set at 0.3 mm. Then in voxeling I include also Duke, but in this way I don't know what is the step used for voxelizing the head.
        If I include the head object also in gridding automatically S4L set its cells at 2 mm as maximum size, and the rest of the domain at 0.3 mm.
        Both cases result in the same total number of cells in the whole computational domain.
        For answering your question: when I include also the head as a grid object, the automatic grid settings of the ONLY head are automatically set at 2 mm (with no action by myself).

        1 Reply Last reply
        0
        • M Offline
          M Offline
          montanaro
          wrote on last edited by
          #13

          Oh I see, but if you use manual grid settings then you should really be careful that the resolution is fine enough. I would suggest making some tests: make your resolution finer and see how much your results change. Hopefully they don't change much (maybe within a few percent).

          1 Reply Last reply
          0
          • A Offline
            A Offline
            Annalisa
            wrote on last edited by
            #14

            Moving to manual settings, I kept the same step and resolution as the default automatic values. I only changed the priority from 50 to 0 in order to remove the red lines and reduce the number of cells I had. (that was a suggestion from a colleague of mine). Anyway, I will make some tests. Thank you for your suggestions.

            1 Reply Last reply
            0
            • H Offline
              H Offline
              Hank_H
              wrote on last edited by
              #15

              For the Acoustic Simulation, only the LAPWE model can use the GPU?

              1 Reply Last reply
              0
              • M Offline
                M Offline
                montanaro
                wrote on last edited by
                #16

                Yes, that is correct

                H 1 Reply Last reply
                0
                • M montanaro

                  Yes, that is correct

                  H Offline
                  H Offline
                  Hank_H
                  wrote on last edited by Hank_H
                  #17

                  @montanaro It is possible to do the modeling HIFU brain tumor ablation in Sim4Life.
                  If setting the operating frequency over 1 MHz, the computational size will be much bigger.

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    montanaro
                    wrote on last edited by
                    #18

                    Yes, unfortunately there are no real work arounds for that.. You need to simulate at least 10 points per wavelength (speed of sound of medium / frequency), - this is what your minimum spatial resolution should be to have results that make sense.

                    H 1 Reply Last reply
                    0
                    • M montanaro

                      Yes, unfortunately there are no real work arounds for that.. You need to simulate at least 10 points per wavelength (speed of sound of medium / frequency), - this is what your minimum spatial resolution should be to have results that make sense.

                      H Offline
                      H Offline
                      Hank_H
                      wrote on last edited by
                      #19

                      @montanaro Thanks for your clarification.

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Search