Entities Translation Transformation

I apply a Translational transformation to a group of entities without changing other parameters.
For the solid objects everything is fine, however for the Lines the Rotation property values are changed as well, even thought i dont apply any rotation. What might be the problem ? 
It depends a bit on how you apply the transformation. Are you using the
ApplyTransform
function recursively to each of the entities of the group?
Can you add a screenshot of the translation/rotation properties of the Line object before and after you apply the translation? 
The behavior you are describing is a related to a notsouncommon misunderstanding of the
.Transform
property.Model entities in Sim4Life have a Transform property (which you access by
obj.Transform
, for example). This property holds the transformation matrix between the initial object and its final position. This means that it holds the composition of all the transformations that have been applied to this object since its creation. So when you write something likeobj.Transform = Rotation(axis, ori, ang)
, it does not just rotate the object  it replaces the transformation by a simple rotation, erasing all previous displacements.To apply a rotation, one should instead use
obj.ApplyTransform(Rotation(axis, ori, ang))
. The same is true for applying a translation: first define a Translation object (which is usually independent of the Transform property of the object itself), then apply the transformation.For example:
from s4l_v1.model import Vec3, Translation, Transform import numpy t = Translation(Vec3(20, 16, 10)) # for a translation r = Rotation(Vec3(0, 0, 1), numpy.pi / 4) # for a rotation of angle pi/4 around the zaxis case = model.CreateSolidBlock(Vec3(0, 0, 0), Vec3(40, 16, 140)) case.ApplyTransform( t ) case.ApplyTransform( r )