Drawing Toe Nails or other Details in Anatomical Model
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This short video demonstrates how users can add details to Virtual Population models in Sim4Life
Here a toe nail is added by drawing a patch, and extruding the patch inwards with a thickness of 1mm or 2mm.
The resulting solid can be given higher priority in the Simulation (in voxeling settings), overriding the material property of the skin.
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Hi, this video is very useful. I am following what you shows here and trying to creat a patch on the surface of a head model. However, it seems that I created a patch not inside the loop, but outside the loop (see attached screenshot). Do you know how to solve this problem?

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the orientation of the loop matters
- clockwise: create patch inside the loop
- counter-clockwise: create patch outside loop
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