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ZMT zurich med tech

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  2. Sim4Life
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  4. ViP Shells for Sim4Life Users

ViP Shells for Sim4Life Users

Scheduled Pinned Locked Moved Anatomical Models
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  • brynB Offline
    brynB Offline
    bryn
    ZMT
    wrote on last edited by bryn
    #1

    Sometimes users need to project an electrode on the skin of a ViP model (e.g. using the Project tool or the 10-10 System tool) or they need to do some other specialized operation on the skin. This can be challenging since the skin is not just the bounding surface of the model. Instead, it is a volume with a specific thickness (about 2-2.5mm in the adults). In addition, typically the skin is separated into Skin and Ear skin (left and right).

    To help users with this kind of problem we added the "Shell" models to the ViP Download tool. These shells are the bounding surfaces of the model. In addition, these surfaces are not encrypted, so you can export them and edit in your favorite external CAD software (if you can't do it in Sim4Life).

    Youtube Video

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    • brynB bryn referenced this topic on
    • brynB bryn

      Sometimes users need to project an electrode on the skin of a ViP model (e.g. using the Project tool or the 10-10 System tool) or they need to do some other specialized operation on the skin. This can be challenging since the skin is not just the bounding surface of the model. Instead, it is a volume with a specific thickness (about 2-2.5mm in the adults). In addition, typically the skin is separated into Skin and Ear skin (left and right).

      To help users with this kind of problem we added the "Shell" models to the ViP Download tool. These shells are the bounding surfaces of the model. In addition, these surfaces are not encrypted, so you can export them and edit in your favorite external CAD software (if you can't do it in Sim4Life).

      Youtube Video

      V Offline
      V Offline
      viniltc
      wrote last edited by
      #2

      Hi @bryn Thanks for the information. I've a basic question - is it possible to assign two different material properties to the inside and outside parts of the shell?.

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      • brynB Offline
        brynB Offline
        bryn
        ZMT
        wrote last edited by bryn
        #3

        yes, you could do this in different ways

        The simplest is to assign the outside material by creating a material settings in the simulation settings, e.g., and dragging the "Background" entity to this settings group.

        388ab0ff-a025-4e26-965b-0be692790623-image.png

        However, other options include:

        1. create a box around the body for external material
        2. Assign the inside property to the shell
        3. Assign the outside property in one of the following ways
          3.1. either subtract the shell (clone first to get a copy) from the box, assign the outside property to the result
          3.2. or: assign higher priority in the voxeler (or mesher) to the shell. Assign the outside property to the box

        The "boolean" approach is demonstrated here
        Youtube Video

        The voxeler priority approach is shown here
        Youtube Video

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        • V Offline
          V Offline
          viniltc
          wrote last edited by
          #4

          That's helpful. Thank you for the detailed steps @bryn.

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