Pose User-Defined Surfaces/Entities
-
@VigneshYork yes, of course. That's the point of the poser
-
Hi, thanks it works. I have one more questions:
- I have drawn a patch on the femur and have placed multple WCS on it. I would like to place antennas on the pacth based on the WCS. How can I do this?
Thanks
-
No, I would like a method to place multiple antennas on the patch? Currently, I am manually adjusting it to place it as close to the skin as possible but would rather have it locate to a point on the patch.
-
Hi, please find the image attached. Currently, I am using the dipole antenna from the tutorials and would like to place it on the patch (pink) on the shin in vertical configuration.
The idea is to replace the dipole antenna with a patch antenna later
-
I guess you mean normal (to skin) direction, not vertical direction? The move tool has a sub-tool that allows to align an entity with a target direction. Probably it could be used to align the antenna with the grid.
If I learn how to use it I will post a gif animation. Else, if you figure it out, please share.
-
Yup normal to the skin surface. Okay, thank you
-
You can place a local grid on the surface (or multiple). In the video below I first
- select a triangle on the mesh
- create a patch
- extract it as triangle mesh
- and then place the local grid on this triangle
I think this may not be necessary, i.e. you could directly place the local grid on the surface. But maybe the procedure above can help to make it more precise.
An easy way to apply the transform is to get it in Python:
# assuming you select the WCS and then the electrode wcs = XCoreModeling.GetActiveModel().SelectedEntities[0] device = XCoreModeling.GetActiveModel().SelectedEntities[1] device.ApplyTransform(wcs.Transform)
This assumes the "device" was centered at the origin, and aligned with the z-axis. If this is not the case, you should first position the template antenna/device with the z-axis at the origin.
-
Hello Bryn,
That looks perfect. Thank you
-
Hello Bryn,
Thank you for your support. I have one question regarding the ViP models:
- If you change the properties of bone (cortical, cancellous and marrow) to that of muscle, would they all merge together when you build the voxels? For example, if I apply a microwave imaging algorithm to the leg with all bone properties changed to muscle, would I get scattering due to muscle-bone interface? Is this scattering due to difference in properties or due to the shape ?
Thanks
-
Thank you. I have one last question: Are there any tutorials using the FDFD solver?
-
Hello Bryn,
I would like to confirm the difference between the option "distribute along line" in the sources settings.
Does not choosing the option introduce a time delay/phase delay for the antenna (patch antenna) for example? Is there a method of calculating the time delay for an antenna?Thanks
Vignesh -
Hi @VigneshYork
Please open a new topic. The questions about FDFD (yes there are tutorials) / source settings are unrelated to the poser.
This will help make the forum more useful for others (or you, next time). It also is more likely to get answered by somebody who knows the topic.Thanks
-
Hi Bryn,
I apologise.
Thanks
-
Hi,
I have two questions regarding the pose tool:
-
In the example stated at the start of this thread regarding drawing a patch on the surface of the skin and posing the patch with the model: would the patch also deform similar to the skin? Is the FEM applied to the patch also?
-
I am getting the following issue (figure attached). The bone and muscle are split. I am not sure how to fix this
Thanks
-
-
-
the FEM model is used to compute a deformation in the entire body. The deformation is applied to all surface entities (and patches defined on those surfaces). A patch on a triangle mesh is actually just a subset of that surface (a list of triangles).
-
I have never observed this issue. Did you use the move tool before/after/while using the poser? Can you explain the steps to reproduce this issue?
-
-
Hi Bryn,
Thanks for your clarifications.
- If I extrdue the patch to make a cloth or band around the leg. Would that deform too?
- The way to reproduce the issue is to move the model to a different location and then pose it.
Thanks
-
ok,
- if the extrusion layer is thin enough it may deform reasonably. Deformation of surfaces outside the body is based on nearest neighbor extrapolation. You could also extrude the patch after posing.
- Thanks, I will create a bug report so we can address it. I guess a workaround is to move after posing. Sorry for the inconvenience.