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ZMT zurich med tech

  1. Home
  2. Sim4Life
  3. Anatomical Models
  4. Pose User-Defined Surfaces/Entities

Pose User-Defined Surfaces/Entities

Scheduled Pinned Locked Moved Anatomical Models
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  • brynB Offline
    brynB Offline
    bryn
    ZMT
    wrote on last edited by
    #1

    Most users are probably not aware that the Sim4Life poser tool supports user-defined surfaces. Basically, this means that triangle meshes, polylines or vertices can be added to the posable model and deform/move with the posable model.

    This can be useful in combination with the shell models, e.g. you can define a patch on the surface and then pose the model with the patch.

    Youtube Video

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    2
    • V Offline
      V Offline
      VigneshYork
      wrote on last edited by
      #2

      Hi,

      Thank you for this video. I would like to confirm one point.

      1. I used the above video to create a patch on the thigh and use it to measure distance from femur to the skin. I repeated the operation after changing the posture of the model (mimicing walking). The distances between patch and femur varies between postures. I would like to confirm that when you pose the model, the soft tissues also deform similar to a real body? Meaning the distrubution of the soft tissues around the bone deforms (changes shape)?

      Thanks

      brynB 1 Reply Last reply
      0
      • V Offline
        V Offline
        VigneshYork
        wrote on last edited by
        #3

        Additionally, I get errors like this when I use the pose tool:

        poseError.JPG

        poseError1.JPG

        brynB 1 Reply Last reply
        0
        • V VigneshYork

          Hi,

          Thank you for this video. I would like to confirm one point.

          1. I used the above video to create a patch on the thigh and use it to measure distance from femur to the skin. I repeated the operation after changing the posture of the model (mimicing walking). The distances between patch and femur varies between postures. I would like to confirm that when you pose the model, the soft tissues also deform similar to a real body? Meaning the distrubution of the soft tissues around the bone deforms (changes shape)?

          Thanks

          brynB Offline
          brynB Offline
          bryn
          ZMT
          wrote on last edited by
          #4

          @VigneshYork yes, the soft tissue deforms using FEM solver modeling hyperelastic behavior.

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          0
          • V VigneshYork

            Additionally, I get errors like this when I use the pose tool:

            poseError.JPG

            poseError1.JPG

            brynB Offline
            brynB Offline
            bryn
            ZMT
            wrote on last edited by
            #5

            @VigneshYork are you using the FEM posable ViP models? What model/version are you using? Which version of Sim4Life?
            If you can describe the steps to reproduce, i can try to help or fix the issue.

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            0
            • V Offline
              V Offline
              VigneshYork
              wrote on last edited by
              #6

              I am working on Sim4life 7.0.1.8169. I have a science license. I am not sure whether they are FEM posable VIP models but the two options of FEM shown in the tutotrial (~Draw FEM MESH and Draw FEM surface) are not there in my options (attached image). I use Duke cVip3.0

              Thanks

              image.png

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              • V Offline
                V Offline
                VigneshYork
                wrote on last edited by
                #7

                Do my models have the capability for soft tissue deformation? My goal is to image the bone using the difference in data (scattering parameters) collected before and after movement.

                brynB 1 Reply Last reply
                0
                • V VigneshYork

                  Do my models have the capability for soft tissue deformation? My goal is to image the bone using the difference in data (scattering parameters) collected before and after movement.

                  brynB Offline
                  brynB Offline
                  bryn
                  ZMT
                  wrote on last edited by bryn
                  #8

                  @VigneshYork the posable before the FEM version used linear blend skinning (LBS) to simulate soft tissue deformation. This may be less volume preserving.
                  The user-defined meshes don't work for the legacy LBS poser. Your license should also work for the v3.1 version of Duke. You can download it using the ViP download tool.

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                  • V Offline
                    V Offline
                    VigneshYork
                    wrote on last edited by
                    #9

                    Hi,

                    Thanks.I downloaded v3.1.1 and I got the options. Just to confirm, posing the leg , for example rotating the femur, would deform the thigh muscles, fat and skin?

                    Thanks

                    brynB 1 Reply Last reply
                    0
                    • V VigneshYork

                      Hi,

                      Thanks.I downloaded v3.1.1 and I got the options. Just to confirm, posing the leg , for example rotating the femur, would deform the thigh muscles, fat and skin?

                      Thanks

                      brynB Offline
                      brynB Offline
                      bryn
                      ZMT
                      wrote on last edited by
                      #10

                      @VigneshYork yes, of course. That's the point of the poser

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                      • V Offline
                        V Offline
                        VigneshYork
                        wrote on last edited by
                        #11

                        Hi, thanks it works. I have one more questions:

                        1. I have drawn a patch on the femur and have placed multple WCS on it. I would like to place antennas on the pacth based on the WCS. How can I do this?

                        Thanks

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                        0
                        • brynB Offline
                          brynB Offline
                          bryn
                          ZMT
                          wrote on last edited by
                          #12

                          Sorry, I never use these local grids. Not exactly sure what you mean. Do you still want to make the antenna follow the patch to the new posture (after posing)?

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                          0
                          • V Offline
                            V Offline
                            VigneshYork
                            wrote on last edited by
                            #13

                            No, I would like a method to place multiple antennas on the patch? Currently, I am manually adjusting it to place it as close to the skin as possible but would rather have it locate to a point on the patch.

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                            0
                            • brynB Offline
                              brynB Offline
                              bryn
                              ZMT
                              wrote on last edited by
                              #14

                              there are probably multiple tools that could be used. would it be possible to share a screenshot of an antenna placed on the patch, to get an idea of the shape/size relative to the bone/patch?

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                              0
                              • V Offline
                                V Offline
                                VigneshYork
                                wrote on last edited by VigneshYork
                                #15

                                Hi, please find the image attached. Currently, I am using the dipole antenna from the tutorials and would like to place it on the patch (pink) on the shin in vertical configuration.

                                tibiaAntennaPlacement.JPG

                                The idea is to replace the dipole antenna with a patch antenna later

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                                • brynB Offline
                                  brynB Offline
                                  bryn
                                  ZMT
                                  wrote on last edited by
                                  #16

                                  I guess you mean normal (to skin) direction, not vertical direction? The move tool has a sub-tool that allows to align an entity with a target direction. Probably it could be used to align the antenna with the grid.

                                  If I learn how to use it I will post a gif animation. Else, if you figure it out, please share.

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                                  0
                                  • V Offline
                                    V Offline
                                    VigneshYork
                                    wrote on last edited by
                                    #17

                                    Yup normal to the skin surface. Okay, thank you

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                                    • brynB Offline
                                      brynB Offline
                                      bryn
                                      ZMT
                                      wrote on last edited by bryn
                                      #18

                                      You can place a local grid on the surface (or multiple). In the video below I first

                                      • select a triangle on the mesh
                                      • create a patch
                                      • extract it as triangle mesh
                                      • and then place the local grid on this triangle

                                      I think this may not be necessary, i.e. you could directly place the local grid on the surface. But maybe the procedure above can help to make it more precise.

                                      An easy way to apply the transform is to get it in Python:

                                      # assuming you select the WCS and then the electrode
                                      wcs = XCoreModeling.GetActiveModel().SelectedEntities[0]
                                      device = XCoreModeling.GetActiveModel().SelectedEntities[1]
                                      
                                      device.ApplyTransform(wcs.Transform)
                                      

                                      This assumes the "device" was centered at the origin, and aligned with the z-axis. If this is not the case, you should first position the template antenna/device with the z-axis at the origin.

                                      Youtube Video

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                                      • V Offline
                                        V Offline
                                        VigneshYork
                                        wrote on last edited by
                                        #19

                                        Hello Bryn,

                                        That looks perfect. Thank you

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                                        0
                                        • V Offline
                                          V Offline
                                          VigneshYork
                                          wrote on last edited by
                                          #20

                                          Hello Bryn,

                                          Thank you for your support. I have one question regarding the ViP models:

                                          1. If you change the properties of bone (cortical, cancellous and marrow) to that of muscle, would they all merge together when you build the voxels? For example, if I apply a microwave imaging algorithm to the leg with all bone properties changed to muscle, would I get scattering due to muscle-bone interface? Is this scattering due to difference in properties or due to the shape ?

                                          Thanks

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