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ZMT zurich med tech

  1. Home
  2. Sim4Life
  3. Anatomical Models
  4. Pose User-Defined Surfaces/Entities

Pose User-Defined Surfaces/Entities

Scheduled Pinned Locked Moved Anatomical Models
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  • V Offline
    V Offline
    VigneshYork
    wrote on last edited by
    #6

    I am working on Sim4life 7.0.1.8169. I have a science license. I am not sure whether they are FEM posable VIP models but the two options of FEM shown in the tutotrial (~Draw FEM MESH and Draw FEM surface) are not there in my options (attached image). I use Duke cVip3.0

    Thanks

    image.png

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    • V Offline
      V Offline
      VigneshYork
      wrote on last edited by
      #7

      Do my models have the capability for soft tissue deformation? My goal is to image the bone using the difference in data (scattering parameters) collected before and after movement.

      brynB 1 Reply Last reply
      0
      • V VigneshYork

        Do my models have the capability for soft tissue deformation? My goal is to image the bone using the difference in data (scattering parameters) collected before and after movement.

        brynB Offline
        brynB Offline
        bryn
        ZMT
        wrote on last edited by bryn
        #8

        @VigneshYork the posable before the FEM version used linear blend skinning (LBS) to simulate soft tissue deformation. This may be less volume preserving.
        The user-defined meshes don't work for the legacy LBS poser. Your license should also work for the v3.1 version of Duke. You can download it using the ViP download tool.

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        • V Offline
          V Offline
          VigneshYork
          wrote on last edited by
          #9

          Hi,

          Thanks.I downloaded v3.1.1 and I got the options. Just to confirm, posing the leg , for example rotating the femur, would deform the thigh muscles, fat and skin?

          Thanks

          brynB 1 Reply Last reply
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          • V VigneshYork

            Hi,

            Thanks.I downloaded v3.1.1 and I got the options. Just to confirm, posing the leg , for example rotating the femur, would deform the thigh muscles, fat and skin?

            Thanks

            brynB Offline
            brynB Offline
            bryn
            ZMT
            wrote on last edited by
            #10

            @VigneshYork yes, of course. That's the point of the poser

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            • V Offline
              V Offline
              VigneshYork
              wrote on last edited by
              #11

              Hi, thanks it works. I have one more questions:

              1. I have drawn a patch on the femur and have placed multple WCS on it. I would like to place antennas on the pacth based on the WCS. How can I do this?

              Thanks

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              • brynB Offline
                brynB Offline
                bryn
                ZMT
                wrote on last edited by
                #12

                Sorry, I never use these local grids. Not exactly sure what you mean. Do you still want to make the antenna follow the patch to the new posture (after posing)?

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                • V Offline
                  V Offline
                  VigneshYork
                  wrote on last edited by
                  #13

                  No, I would like a method to place multiple antennas on the patch? Currently, I am manually adjusting it to place it as close to the skin as possible but would rather have it locate to a point on the patch.

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                  • brynB Offline
                    brynB Offline
                    bryn
                    ZMT
                    wrote on last edited by
                    #14

                    there are probably multiple tools that could be used. would it be possible to share a screenshot of an antenna placed on the patch, to get an idea of the shape/size relative to the bone/patch?

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                    • V Offline
                      V Offline
                      VigneshYork
                      wrote on last edited by VigneshYork
                      #15

                      Hi, please find the image attached. Currently, I am using the dipole antenna from the tutorials and would like to place it on the patch (pink) on the shin in vertical configuration.

                      tibiaAntennaPlacement.JPG

                      The idea is to replace the dipole antenna with a patch antenna later

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                      • brynB Offline
                        brynB Offline
                        bryn
                        ZMT
                        wrote on last edited by
                        #16

                        I guess you mean normal (to skin) direction, not vertical direction? The move tool has a sub-tool that allows to align an entity with a target direction. Probably it could be used to align the antenna with the grid.

                        If I learn how to use it I will post a gif animation. Else, if you figure it out, please share.

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                        • V Offline
                          V Offline
                          VigneshYork
                          wrote on last edited by
                          #17

                          Yup normal to the skin surface. Okay, thank you

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                          • brynB Offline
                            brynB Offline
                            bryn
                            ZMT
                            wrote on last edited by bryn
                            #18

                            You can place a local grid on the surface (or multiple). In the video below I first

                            • select a triangle on the mesh
                            • create a patch
                            • extract it as triangle mesh
                            • and then place the local grid on this triangle

                            I think this may not be necessary, i.e. you could directly place the local grid on the surface. But maybe the procedure above can help to make it more precise.

                            An easy way to apply the transform is to get it in Python:

                            # assuming you select the WCS and then the electrode
                            wcs = XCoreModeling.GetActiveModel().SelectedEntities[0]
                            device = XCoreModeling.GetActiveModel().SelectedEntities[1]
                            
                            device.ApplyTransform(wcs.Transform)
                            

                            This assumes the "device" was centered at the origin, and aligned with the z-axis. If this is not the case, you should first position the template antenna/device with the z-axis at the origin.

                            Youtube Video

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                            • V Offline
                              V Offline
                              VigneshYork
                              wrote on last edited by
                              #19

                              Hello Bryn,

                              That looks perfect. Thank you

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                              • V Offline
                                V Offline
                                VigneshYork
                                wrote on last edited by
                                #20

                                Hello Bryn,

                                Thank you for your support. I have one question regarding the ViP models:

                                1. If you change the properties of bone (cortical, cancellous and marrow) to that of muscle, would they all merge together when you build the voxels? For example, if I apply a microwave imaging algorithm to the leg with all bone properties changed to muscle, would I get scattering due to muscle-bone interface? Is this scattering due to difference in properties or due to the shape ?

                                Thanks

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                                • brynB Offline
                                  brynB Offline
                                  bryn
                                  ZMT
                                  wrote on last edited by
                                  #21

                                  The solver will treat the bone as muscle tissue,ie the properties matter. There will be no bone muscle interface.

                                  V 1 Reply Last reply
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                                  • V Offline
                                    V Offline
                                    VigneshYork
                                    wrote on last edited by
                                    #22

                                    Thank you. I have one last question: Are there any tutorials using the FDFD solver?

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                                    • V Offline
                                      V Offline
                                      VigneshYork
                                      wrote on last edited by
                                      #23

                                      Hello Bryn,

                                      I would like to confirm the difference between the option "distribute along line" in the sources settings.
                                      Does not choosing the option introduce a time delay/phase delay for the antenna (patch antenna) for example? Is there a method of calculating the time delay for an antenna?

                                      Thanks
                                      Vignesh

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                                      • brynB Offline
                                        brynB Offline
                                        bryn
                                        ZMT
                                        wrote on last edited by
                                        #24

                                        Hi @VigneshYork

                                        Please open a new topic. The questions about FDFD (yes there are tutorials) / source settings are unrelated to the poser.
                                        This will help make the forum more useful for others (or you, next time). It also is more likely to get answered by somebody who knows the topic.

                                        Thanks

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                                        • V Offline
                                          V Offline
                                          VigneshYork
                                          wrote on last edited by
                                          #25

                                          Hi Bryn,

                                          I apologise.

                                          Thanks

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